Saturday, December 1, 2018

Work Update

I woke up early this morning, and thoughts of wondering how I'm going to have my games available on a future system were heavy on my mind.

I heard my disability payment is likely to see a bit of an increase soon, but even with that help on the budget I set, it's going to take probably at least 3 months to save up even just for the cheap new mac mini.

I then realized that I could try using my new refurbished 1.4ghz mac mini with 4gb of RAM as my development machine for Unity 2018.2.

So I installed Unity 2018.2 on that machine.

It's very slow.

And it just becomes a pain when I found out my PS3 controller wasn't being found by the development build of my game.

I thought the problem might be that maybe PS3 was maybe deprecated or something. I decided to go out and buy 2 new PC Game Controllers.

Yes ---- though debt isn't a big problem for me and in a kind of recent post I said I was out of debt ---- well, with all the clothes shopping and these controllers and some Christmas chocolates ----- I am back in a little bit of debt again.

Anyway ------ I tried out the new controllers.

My 1.4ghz Mac Mini could definitely detect and use the controller according to a 3rd party driver I downloaded. But the Unity 2018 build of Air Defence wasn't liking it.

I put one of the new controllers on my old 2012 Mac Mini where I have Unity 4 installed with a Unity 4 version of Air Defence. After a reboot, the new controller worked fine even without special drivers in that version of the game.

I then decided to try again on 2018 Air Defence on the 1.4ghz and found it really was not working. It would really only detect the Left Stick movement.

So, I transferred the App of 2018 Air Defence to my 2012 Mac Mini.

2018 on the 2012 still didn't like the new controller.

So, I booted up Unity 4 Air Defence, set the controls with the new controller --- Saved and Quit --- started up the 2018 version on the same computer and found the controls were, in fact, working.


So:::: The control configurator in the opening window before the game starts of Unity just would not detect anything I tried from a controller on either computer ---- but with the right prefs saved for the game in the Unity 4 version, the Unity 2018 version was all of the sudden able to use the buttons commanded.


I guess I got that far. Hopefully, they'll fix it someday. There's apparently a Unity Asset Store plugin available for $45 that's supposed to fix these issues, but that's a bit expensive for me right now.



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My Family is going to be having some fun for Christmas. I decided that in order to get the kids' help in cleaning up and maybe for prizes or whatever --- that I would have some play money bought from a dollar store to pay the children for their help. And when the fun is over, I'll let them redeem their play money for prizes.


This is in no way important to mention on my blog --- except for one interesting bit of somewhat relevant information::::


$1000 of play money has gone missing. Gone. Like it was stolen. My parents are absolutely certain that no one was touching my stuff.

That means either I can't trust my parents, or whatever force that might've switched out that book or left that note might still be around.

$1000 of play money accounted for about 13% of the total funds I had, in play money.


Anyway ---- it's just so weird to discover it went missing. Either I can't fully trust my family (which isn't a big stretch of the imagination) or who knows.

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