Friday, November 9, 2018

I've Ported 2 of my Games to Mac

Facing a potential opportunity, having been invited, to sell my games in a new upcoming game store - I read in the Whitepaper for this game store that this is supposed to be for PC (rather than a console).

I just have to hope they are also compatible with Mac. I only have one (1) Windows PC in this house ---- and I never use it.

If they are compatible with Mac, then I could do everything on Mac, and then just do bits of testing on my Mom's PC.

If Windows is absolutely required, then that may be a reason why my interest in this was only 'tentative'.



Anyway ----- Though I can probably do some more work to make the games "more appealing" on a Computer Platform, I have managed to port Air Defence and Blaine Bananatree to work with a gamepad controller on Mac.


So, I have some work to do for a bit here. Hopefully, everything will be fine. The games work, the next tweaks would pretty much be cosmetic.



My number one, my biggest, concern for bringing my games to a new game store is the potential that something will break with Unity 3D v4 on a newer version of any operating system.


Unity 3D v4 is great -- it works --- it's all I need for my games (so far).


It would be a real pity if I had to upgrade my version of the Unity Engine, again, for fears that something might break.


All in all, I have an excuse to save up for the new cheap Mac Mini now.


Remember: Donations are welcome. If you read my books::: I don't get told that I get paid so it would be really nice if you would repent and leave me some bitcoin in a donation so I can turn that bitcoin into an Apple Store Gift Card and use it to help buy a new machine.




The really amazing thing is I actually felt encouraged, I felt the wherewithal to actually sit down on my games again and make them work on a system other than OUYA and Cortex.

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