Wednesday, November 7, 2018

Introducing ULTRA

Today I received an email.

I have been invited to publish my games again.

There's a new upcoming platform which hopes to break into the gaming market.

It is called ULTRA.

The website is found at ultra.io.



Basically:::: this is a new way of trying to make the gaming industry profitable for everyone. Nothing wrong with a little competition. I'm up for that.


So, as long as these guys support their platform on macOS ---- then there is looking like a high probability that the Bananatree games will return.


I signed up for the mailing list a moment ago. I hope that worked OK (after signing up for the mailing list I was wondering if the transaction worked or not --- but I was afraid to press the Submit button again).



So, I've stated tentative intentions of getting involved with this system. Let's hope I can get a Unity 3d version 4 game series to port over to this.



I am realizing that if or rather when I jump into this that I might want to have a new mac mini at that point ---- so it's possible that I might have to buy a very low-end mac mini ---- the 3.6ghz 4 core model with only 128gb of SSD.


I say that because for the sake of my game development going on ---- I might want to keep my 2012 mac mini running an older operating system, just in case.

It would be too bad if I updated the OS on this 2012 mac only to find it doesn't work very well with important software.

It's good to have legacy hardware.

So yeah:::: just a chance that I'll be saving for a few months and then buy a lesser machine than I really would have wanted. But it's possible I will do this -- for the sake of running the latest software while keeping a legacy machine that I can use just in case.

This is one reason why the Mac mini model is so important --- it's mini, so it's easy to keep in storage --- it takes less space.

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